Ques 8. What is Factory Design Pattern with example?
Factory pattern is one of most used design pattern in Java. This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object.
In Factory pattern, we create object without exposing the creation logic to the client and refer to newly created object using a common interface.
We're going to create a Mobile interface and concrete classes implementing the Mobile interface. A factory class MobileFactory is defined as a next step.
FactoryPatternDemo, our demo class will use MobileFactory to get a Mobile object. It will pass information (SAMSUNG / SONY / BLACKBERRY) to MobileFactory to get the type of object it needs.
Step 1: Create an interface.
Mobile.java
public interface Mobile {
void draw();
}
Step 2
Create concrete classes implementing the same interface.
Sony.java
public class Sony implements Mobile {
@Override
public void draw() {
System.out.println("Inside Sony::draw() method.");
}
}
Blackberry.java
public class Blackberry implements Mobile {
@Override
public void draw() {
System.out.println("Inside Blackberry::draw() method.");
}
}
Samsung.java
public class Samsung implements Mobile {
@Override
public void draw() {
System.out.println("Inside Samsung::draw() method.");
}
}
Step 3
Create a Factory to generate object of concrete class based on given information.
MobileFactory.java
public class MobileFactory {
//use getMobile method to get object of type Mobile
public Mobile getMobile(String MobileType){
if(MobileType == null){
return null;
}
if(MobileType.equalsIgnoreCase("SAMSUNG")){
return new Samsung();
} else if(MobileType.equalsIgnoreCase("SONY")){
return new Sony();
} else if(MobileType.equalsIgnoreCase("BLACKBERRY")){
return new Blackberry();
}
return null;
}
}
Step 4
Use the Factory to get object of concrete class by passing an information such as type.
FactoryPatternDemo.java
public class FactoryPatternDemo {
public static void main(String[] args) {
MobileFactory MobileFactory = new MobileFactory();
//get an object of Samsung and call its draw method.
Mobile Mobile1 = MobileFactory.getMobile("SAMSUNG");
//call draw method of Samsung
Mobile1.draw();
//get an object of Sony and call its draw method.
Mobile Mobile2 = MobileFactory.getMobile("SONY");
//call draw method of Sony
Mobile2.draw();
//get an object of Blackberry and call its draw method.
Mobile Mobile3 = MobileFactory.getMobile("BLACKBERRY");
//call draw method of Blackberry
Mobile3.draw();
}
}
Step 5
Verify the output.
Inside Samsung::draw() method.
Inside Sony::draw() method.
Inside Blackberry::draw() method.
Ques 9. What is Abstract Factory Design Patter in Java with example?
Abstract Factory patterns works around a super-factory which creates other factories. This factory is also called as Factory of factories. This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object.
In Abstract Factory pattern an interface is responsible for creating a factory of related objects, without explicitly specifying their classes. Each generated factory can give the objects as per the Factory pattern.
We're going to create a Shape and Color interfaces and concrete classes implementing these interfaces. We create an abstract factory class AbstractFactory as next step. Factory classes MobileFactory and ColorFactory are defined where each factory extends AbstractFactory. A factory creator/generator class FactoryProducer is created.
AbstractFactoryPatternDemo, our demo class uses FactoryProducer to get a AbstractFactory object. It will pass information (SAMSUNG / SONY / BLACKBERRY for Mobile) to AbstractFactory to get the type of object it needs. It also passes information (RED / GREEN / BLUE for Color) to AbstractFactory to get the type of object it needs.
Step 1
Create an interface for Mobiles.
Mobile.java
public interface Mobile {
void make();
}
Step 2
Create concrete classes implementing the same interface.
Sony.java
public class Sony implements Mobile {
@Override
public void make() {
System.out.println("Inside Sony::make() method.");
}
}
Blackberry.java
public class Blackberry implements Mobile {
@Override
public void make() {
System.out.println("Inside Blackberry::make() method.");
}
}
Samsung.java
public class Samsung implements Mobile {
@Override
public void make() {
System.out.println("Inside Samsung::make() method.");
}
}
Step 3
Create an interface for Colors.
Color.java
public interface Color {
void fill();
}
Step4
Create concrete classes implementing the same interface.
Red.java
public class Red implements Color {
@Override
public void fill() {
System.out.println("Inside Red::fill() method.");
}
}
Green.java
public class Green implements Color {
@Override
public void fill() {
System.out.println("Inside Green::fill() method.");
}
}
Blue.java
public class Blue implements Color {
@Override
public void fill() {
System.out.println("Inside Blue::fill() method.");
}
}
Step 5
Create an Abstract class to get factories for Color and Mobile Objects.
AbstractFactory.java
public abstract class AbstractFactory {
abstract Color getColor(String color);
abstract Mobile getMobile(String shape) ;
}
Step 6
Create Factory classes extending AbstractFactory to generate object of concrete class based on given information.
MobileFactory.java
public class MobileFactory extends AbstractFactory {
@Override
public Mobile getMobile(String shapeType){
if(shapeType == null){
return null;
}
if(shapeType.equalsIgnoreCase("SAMSUNG")){
return new Samsung();
} else if(shapeType.equalsIgnoreCase("SONY")){
return new Sony();
} else if(shapeType.equalsIgnoreCase("BLACKBERRY")){
return new Blackberry();
}
return null;
}
@Override
Color getColor(String color) {
return null;
}
}
ColorFactory.java
public class ColorFactory extends AbstractFactory {
@Override
public Mobile getMobile(String shapeType){
return null;
}
@Override
Color getColor(String color) {
if(color == null){
return null;
}
if(color.equalsIgnoreCase("RED")){
return new Red();
} else if(color.equalsIgnoreCase("GREEN")){
return new Green();
} else if(color.equalsIgnoreCase("BLUE")){
return new Blue();
}
return null;
}
}
Step 7
Create a Factory generator/producer class to get factories by passing an information such as Mobile or Color
FactoryProducer.java
public class FactoryProducer {
public static AbstractFactory getFactory(String choice){
if(choice.equalsIgnoreCase("SHAPE")){
return new MobileFactory();
} else if(choice.equalsIgnoreCase("COLOR")){
return new ColorFactory();
}
return null;
}
}
Step 8
Use the FactoryProducer to get AbstractFactory in order to get factories of concrete classes by passing an information such as type.
AbstractFactoryPatternDemo.java
public class AbstractFactoryPatternDemo {
public static void main(String[] args) {
//get shape factory
AbstractFactory shapeFactory = FactoryProducer.getFactory("SHAPE");
//get an object of Mobile Samsung
Mobile shape1 = shapeFactory.getMobile("SAMSUNG");
//call make method of Mobile Samsung
shape1.make();
//get an object of Mobile Sony
Mobile shape2 = shapeFactory.getMobile("SONY");
//call make method of Mobile Sony
shape2.make();
//get an object of Mobile Blackberry
Mobile shape3 = shapeFactory.getMobile("BLACKBERRY");
//call make method of Mobile Blackberry
shape3.make();
//get color factory
AbstractFactory colorFactory = FactoryProducer.getFactory("COLOR");
//get an object of Color Red
Color color1 = colorFactory.getColor("RED");
//call fill method of Red
color1.fill();
//get an object of Color Green
Color color2 = colorFactory.getColor("Green");
//call fill method of Green
color2.fill();
//get an object of Color Blue
Color color3 = colorFactory.getColor("BLUE");
//call fill method of Color Blue
color3.fill();
}
}
Step 9
Verify the output:
Inside Samsung::make() method.
Inside Sony::make() method.
Inside Blackberry::make() method.
Inside Red::fill() method.
Inside Green::fill() method.
Inside Blue::fill() method.
Ques 10. What is Singleton Design Pattern with example in java design patterns?
Singleton pattern is one of the simplest design patterns in Java. This type of design pattern comes under creational pattern as this pattern provides one of the best way to create an object.
This pattern involves a single class which is responsible to creates own object while making sure that only single object get created. This class provides a way to access its only object which can be accessed directly without need to instantiate the object of the class.
We're going to create a SingleObject class. SingleObject class have its constructor as private and have a static instance of itself.
SingleObject class provides a static method to get its static instance to outside world. SingletonPatternDemo, our demo class will use SingleObject class to get a SingleObject object.
Step 1
Create a Singleton Class.
SingleObject.java
public class SingleObject {
//create an object of SingleObject
private static SingleObject instance = new SingleObject();
//make the constructor private so that this class cannot be
//instantiated
private SingleObject(){}
//Get the only object available
public static SingleObject getInstance(){
return instance;
}
public void showMessage(){
System.out.println("Hello World!");
}
}
Step 2
Get the only object from the singleton class.
SingletonPatternDemo.java
public class SingletonPatternDemo {
public static void main(String[] args) {
//illegal construct
//Compile Time Error: The constructor SingleObject() is not visible
//SingleObject object = new SingleObject();
//Get the only object available
SingleObject object = SingleObject.getInstance();
//show the message
object.showMessage();
}
}
Step 3
Verify the output:
Hello World!